![]() I'm not including anything that would spoil the game. Success mode is A LOT different than the previous year. Well, it took about 2 hours to get my first player done. Pawapuro OP montage created from the OPs of Pawapuro 8 - 13 (uses Pawapuro 10 OP music) You can hear various custom created chants in this clip (i.e. Pawapuro clip showing two created teams playing each other in Watch Mode (CPU vs CPU). Pawapuro chant creator/editor (unlikely to be in the MLB games) ![]() Pawapuro 11 clip showing some more pitcher/batter matchups Pawapuro 13 clip showing some pitcher/batter matchups. Japanese Wii Gameplay vid 2, off-screen capture from TGS Japanese Wii Gameplay vid 1, off-screen capture from TGS Short clip of the beginning of a game with the Giants vs A's, shows 1 at-bat. Short gameplay clip of Cardinals vs Cubs, shows 2 at-bats. There's no reason for this to happen and ideally Konami's addressed this issue.Ĭlip showing some training and character interaction in Success Mode. However, passwords from created players weren't cross-platform compatible - PS2 players couldn't use codes from Wii players and vice-versa. In last year's game, successfully created players gave you a password that could be given to other players so they can have your player on their system. Cross-platform compatibility for created players: This needs to be addressed particularly for MLB Life mode so we all can do some reasonable comparisons to historical numbers. Simming through a season ended with some unrealistic stat totals. Hopefully this was something Konami could easily address through some minor tweaks. It was very difficult to get a realistic number of walks. Others found it amusing, but acknowledged its awfulness. The main issue is roster fixing - this had to be done in Arrange Mode last year, but Arrange Mode had to be unlocked in the shop. Since we'll likely still have this edit ability, it's not as big a deal. Plenty of player stats had to be adjusted though. While roster inaccuracy last year was mainly due to using Opening Day rosters for a game released in October, that won't be too bad as the game is coming out earlier. Inaccurate player stats and batting lineups: Here are the most common concerns people had with the previous game that many are hoping get addressed this year: With the new game nearly here, we'll get to find out if Konami has tweaked the gameplay enough to improve on them or if they went the lol-roster-update-lol route that has plagued so many sports titles in the past.įor a detailed writeup of this mode and one of my previous characters I made in this mode in an earlier game, check this thread over on Operation Sports. There were some issues of course, and fans were wondering if we'd see another title come over that would hopefully address them. Despite the franchise's trademark graphical style with chibi player models, the title earned strong reviews and universal acclaim for its deep gameplay and unique game modes. Last year's MLB Power Pros title was the first release of Japan's number one baseball series in the US, with 2K Sports handling the publishing for Konami's game. OP will be updated as more info becomes available or if corrections are needed. Note that there's a price drop for the PS2 version, it'll only be $20! You have no excuse not to pick up this game! Also note that the DS version won't be released until later this Fall, hence why I'm excluding it for the purposes of this thread.
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